12-22-2022, 12:45 AM
(12-19-2022, 04:39 AM)visusys Wrote: Ahhh! I completely missed that. Thanks for pointing that out.
Unfortunately, there is one drawback.
When I disable a channel, I no longer hear it. (Only get sound in one ear). I know this logically makes sense because the channel is disabled and thus muted, however a lot of times you want to hear both channels when adjusting one channel (to ensure an even balance / stereo image).
Here's a simple use case:
I want to automate the volume of the left channel to conform to the right channel. If I disable the right channel and can't hear it anymore, I have no way of telling if the mix (stereo image) is balanced other than by eye. Or repeatedly enabling/disabling the channel after each adjustment. I know I can normalize stereo channels independently to a specific volume, but that doesn't hold water when you need to make precision envelope edits and/or more complex processing.
Is it possible for your team to implement a feature that allows for auditioning both channels while applying effects or processing only one channel?
Hopefully this makes some sense.
Right now I have my External Editor 1 set to SoundForge for this specific use-case. I'd REALLY like to drop Sound Forge once and for all.
Best,
Jay
Hi,
We have released a new version with an option to play disabled channels in the wave editor. Please check it out.
Best regards.